using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class StartUI : UIBase
{
   public Button startBtn;
   public Button setBtn;
   public Button quitBtn;

   public void Awake()
   {
      BindBtn(startBtn,onStartBtn);     
   }

   public void onStartBtn()
   {
       SceneManager.LoadScene("game");
   }
}
